#ifdef _ENABLE_NDF_ON
 	 return float4(float3(1,1,1)* SpecularDistribution,1);
    #endif
    #ifdef _ENABLE_G_ON 
 	 return float4(float3(1,1,1) * GeometricShadow,1) ;
    #endif
    #ifdef _ENABLE_F_ON 
 	 return float4(float3(1,1,1)* FresnelFunction,1);
    #endif
    #ifdef _ENABLE_D_ON 
 	 return float4(float3(1,1,1)* diffuseColor,1);
    #endif