#ifdef _ENABLE_NDF_ON
return float4(float3(1,1,1)* SpecularDistribution,1);
#endif
#ifdef _ENABLE_G_ON
return float4(float3(1,1,1) * GeometricShadow,1) ;
#endif
#ifdef _ENABLE_F_ON
return float4(float3(1,1,1)* FresnelFunction,1);
#endif
#ifdef _ENABLE_D_ON
return float4(float3(1,1,1)* diffuseColor,1);
#endif